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	<description>The ramblings of an amateur games journalist</description>
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		<title>Review:  Gears of War 2</title>
		<link>http://thatoneguy64.wordpress.com/2008/12/07/review-gears-of-war-2/</link>
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		<pubDate>Mon, 08 Dec 2008 00:12:50 +0000</pubDate>
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				<category><![CDATA[Review]]></category>
		<category><![CDATA[gears of war 2]]></category>

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		<description><![CDATA[The first Gears of War was a game that made the cover system famous. Epic essentially perfected upon the formula of a “stop ‘n pop” shooter with the game; delivering intense battles which forced you to make effective use of every car, rock or piece of furniture available for refuge from the barrage of bullets. The intense action, intuitive cover system, and over-the-shoulder perspective, inspired be Resident Evil 4, cemented Gears of War as a game that would define the modern third-person-shooter. And so it has.

How, then, could any developer improve upon such a genre-defining games? One could make a game that is even more of the same adrenaline-fueled battles.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thatoneguy64.wordpress.com&amp;blog=5701287&amp;post=4&amp;subd=thatoneguy64&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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